mirror of
https://github.com/p08dev/Tetrys.git
synced 2026-06-19 13:13:50 +02:00
Added score and colors
This commit is contained in:
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -7,6 +8,9 @@ public class Spawner : MonoBehaviour
|
||||
{
|
||||
// Array of groups
|
||||
public GameObject[] groups;
|
||||
public TextMeshProUGUI score;
|
||||
public TextMeshProUGUI overText;
|
||||
public bool over = false;
|
||||
|
||||
// Constructor (called when game starts)
|
||||
void Start()
|
||||
@ -17,9 +21,17 @@ public class Spawner : MonoBehaviour
|
||||
|
||||
public void spawnNext()
|
||||
{
|
||||
score.text = "Score: " + Grid.count;
|
||||
// Generates random index
|
||||
int i = Random.Range(0, groups.Length);
|
||||
// Spawn group at current spawner position
|
||||
Instantiate(groups[i], transform.position, Quaternion.identity);
|
||||
|
||||
if (Group.gameOver) gameOver();
|
||||
}
|
||||
|
||||
public void gameOver()
|
||||
{
|
||||
score.text = "GAME OVER";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user