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1] = grid[x, y]; + grid[x, y] = null; + + grid[x, y - 1].position += new Vector3(0, -1, 0); + } + } + } + + public static bool isRowFull(int y) + { + for (int x = 0; x < w; ++x) + if (grid[x, y] == null) + return false; + return true; + } + + public static void deleteFullRows() + { + for (int y = 0; y < h; ++y) + { + if(isRowFull(y)) + { + deleteRow(y); + decreaseRowsAbove(y + 1); + Group.fallSpeed -= (float)0.025; + --y; + } + } + } +} diff --git a/Assets/Scripts/Grid.cs.meta b/Assets/Scripts/Grid.cs.meta new file mode 100644 index 0000000..c548a46 --- /dev/null +++ b/Assets/Scripts/Grid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc476e42ccfdd68489963ddc0622a743 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Group.cs b/Assets/Scripts/Group.cs new file mode 100644 index 0000000..97aac0b --- /dev/null +++ b/Assets/Scripts/Group.cs @@ -0,0 +1,142 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Group : MonoBehaviour +{ + // Time since last gravity tick + float lastFall = 0; + float lastLeft = 0; + float lastRight = 0; + public static float fallSpeed = 1; + + // Start is called before the first frame update + void Start() + { + // Default position not valid? Then it's game over + if (!isValidGridPos()) + { + Debug.Log("GAME OVER"); + Destroy(gameObject); + } + } + + // Update is called once per frame + void Update() + { + // Move Left + if ((Input.GetKey(KeyCode.LeftArrow) && Time.time - lastLeft >= .1)) + { + transform.position += new Vector3(-1, 0, 0); + + // If position is valid + if (isValidGridPos()) + { + // is valid, update grid + updateGrid(); + lastLeft = Time.time; + } + else + { + // is invalid, revert + transform.position += new Vector3(1, 0, 0); + } + } + // Move Right + else if ((Input.GetKey(KeyCode.RightArrow) && Time.time - lastRight >= .1)) + { + transform.position += new Vector3(1, 0, 0); + + // If position is valid + if (isValidGridPos()) + { + // is valid, update grid + updateGrid(); + lastRight = Time.time; + } + else + { + // is invalid, revert + transform.position += new Vector3(-1, 0, 0); + } + } + // Rotate + else if (Input.GetKeyDown(KeyCode.UpArrow)) + { + transform.Rotate(0, 0, -90); + + // If position is valid + if (isValidGridPos()) + // is valid, update grid + updateGrid(); + else + // is invalid, revert + transform.Rotate(0, 0, 90); + } + // Move Downwards and Fall + else if ((Input.GetKey(KeyCode.DownArrow) && Time.time - lastFall >= .05) || + Time.time - lastFall >= fallSpeed) + { + // Modify position + transform.position += new Vector3(0, -1, 0); + + // See if valid + if (isValidGridPos()) + { + // It's valid. Update grid. + updateGrid(); + } + else + { + // It's not valid. revert. + transform.position += new Vector3(0, 1, 0); + + // Clear filled horizontal lines + Grid.deleteFullRows(); + + // Spawn next Group + FindObjectOfType().spawnNext(); + + // Disable script + enabled = false; + } + + lastFall = Time.time; + } + } + + bool isValidGridPos() + { + foreach (Transform child in transform) + { + Vector2 v = Grid.roundVec2(child.position); + + // Not inside order + if (!Grid.insideBorder(v)) + return false; + + // block in grid cell and not poart of same group + if (Grid.grid[(int)v.x, (int)v.y] != null && Grid.grid[(int)v.x, (int)v.y].parent != transform) + return false; + + } + + return true; + } + + void updateGrid() + { + // Remove old childs from grid + for(int y = 0; y < Grid.h; ++y) + for (int x = 0; x < Grid.w; ++x) + if (Grid.grid[x, y] != null) + if (Grid.grid[x, y].parent == transform) + Grid.grid[x, y] = null; + // Add new childs + foreach(Transform child in transform) + { + Vector2 v = Grid.roundVec2(child.position); + Grid.grid[(int)v.x, (int)v.y] = child; + } + } +} diff --git a/Assets/Scripts/Group.cs.meta b/Assets/Scripts/Group.cs.meta new file mode 100644 index 0000000..fff5fb0 --- /dev/null +++ b/Assets/Scripts/Group.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10577c0990e0ab146aee62bd68cf597d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Spawner.cs b/Assets/Scripts/Spawner.cs new file mode 100644 index 0000000..d2e8df7 --- /dev/null +++ b/Assets/Scripts/Spawner.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Spawner : MonoBehaviour +{ + // Array of groups + public GameObject[] groups; + + // Constructor (called when game starts) + void Start() + { + // Spawn initial group + spawnNext(); + } + + public void spawnNext() + { + // Generates random index + int i = Random.Range(0, groups.Length); + // Spawn group at current spawner position + Instantiate(groups[i], transform.position, Quaternion.identity); + } +} diff --git a/Assets/Scripts/Spawner.cs.meta b/Assets/Scripts/Spawner.cs.meta new file mode 100644 index 0000000..08756c6 --- /dev/null +++ b/Assets/Scripts/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c864dab8114adc146a4ab83e4d85aa61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites.meta b/Assets/Sprites.meta new file mode 100644 index 0000000..9eb0ae0 --- /dev/null +++ b/Assets/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1099f3437586d6c4d9c3dfab509e0bff +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/block.png b/Assets/Sprites/block.png new file mode 100644 index 0000000..557716a --- /dev/null +++ b/Assets/Sprites/block.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c72b1fe020614874398c52b4b60614eac346898a574d49dd645956cd59cf24ff +size 3062 diff --git a/Assets/Sprites/block.png.meta b/Assets/Sprites/block.png.meta new file mode 100644 index 0000000..1941a24 --- /dev/null +++ b/Assets/Sprites/block.png.meta @@ -0,0 +1,99 @@ +fileFormatVersion: 2 +guid: 6c558797fd0f9e243840ea7860ed9387 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 32 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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