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Changed block texture, fixed L block
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@ -88,7 +88,8 @@ public class Group : MonoBehaviour
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transform.Rotate(0, 0, 90);
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}
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// Move Downwards and Fall
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else if ((Input.GetKey(KeyCode.DownArrow) && Time.time - lastFall >= .05) ||
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if ((Input.GetKey(KeyCode.DownArrow) && Time.time - lastFall >= .05) ||
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Time.time - lastFall >= fallSpeed)
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{
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// Modify position
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