using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Spawner : MonoBehaviour { // Array of groups public GameObject[] groups; // Constructor (called when game starts) void Start() { // Spawn initial group spawnNext(); } public void spawnNext() { // Generates random index int i = Random.Range(0, groups.Length); // Spawn group at current spawner position Instantiate(groups[i], transform.position, Quaternion.identity); } }