using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Spawner : MonoBehaviour { // Array of groups public GameObject[] groups; public TextMeshProUGUI score; public TextMeshProUGUI overText; public bool over = false; public float fallSpeed = 1.0f; // Constructor (called when game starts) void Start() { Group.fallSpeed = fallSpeed; Grid.count = 0; score.text = "Score: " + Grid.count; // Spawn initial group spawnNext(); } private void Update() { if (Input.GetKey(KeyCode.Escape)) { // End the game Application.Quit(); } if (Input.GetKey(KeyCode.F1)) { // Restart the game restart(); } } public void spawnNext() { score.text = "Score: " + Grid.count; // Generates random index int i = Random.Range(0, groups.Length); // Spawn group at current spawner position Instantiate(groups[i], transform.position, Quaternion.identity); } void restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }