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55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Spawner : MonoBehaviour
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{
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// Array of groups
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public GameObject[] groups;
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public TextMeshProUGUI score;
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public TextMeshProUGUI overText;
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public bool over = false;
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public float fallSpeed = 1.0f;
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// Constructor (called when game starts)
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void Start()
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{
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Group.fallSpeed = fallSpeed;
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Grid.count = 0;
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score.text = "Score: " + Grid.count;
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// Spawn initial group
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spawnNext();
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.Escape))
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{
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// End the game
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Application.Quit();
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}
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if (Input.GetKey(KeyCode.F1))
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{
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// Restart the game
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restart();
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}
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}
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public void spawnNext()
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{
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score.text = "Score: " + Grid.count;
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// Generates random index
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int i = Random.Range(0, groups.Length);
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// Spawn group at current spawner position
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Instantiate(groups[i], transform.position, Quaternion.identity);
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}
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void restart()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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