Files
Tetrys/Assets/Scripts/Spawner.cs
2019-04-29 11:48:12 +02:00

55 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Spawner : MonoBehaviour
{
// Array of groups
public GameObject[] groups;
public TextMeshProUGUI score;
public TextMeshProUGUI overText;
public bool over = false;
public float fallSpeed = 1.0f;
// Constructor (called when game starts)
void Start()
{
Group.fallSpeed = fallSpeed;
Grid.count = 0;
score.text = "Score: " + Grid.count;
// Spawn initial group
spawnNext();
}
private void Update()
{
if (Input.GetKey(KeyCode.Escape))
{
// End the game
Application.Quit();
}
if (Input.GetKey(KeyCode.F1))
{
// Restart the game
restart();
}
}
public void spawnNext()
{
score.text = "Score: " + Grid.count;
// Generates random index
int i = Random.Range(0, groups.Length);
// Spawn group at current spawner position
Instantiate(groups[i], transform.position, Quaternion.identity);
}
void restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}