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38 lines
849 B
C#
38 lines
849 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class Spawner : MonoBehaviour
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{
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// Array of groups
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public GameObject[] groups;
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public TextMeshProUGUI score;
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public TextMeshProUGUI overText;
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public bool over = false;
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// Constructor (called when game starts)
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void Start()
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{
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// Spawn initial group
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spawnNext();
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}
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public void spawnNext()
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{
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score.text = "Score: " + Grid.count;
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// Generates random index
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int i = Random.Range(0, groups.Length);
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// Spawn group at current spawner position
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Instantiate(groups[i], transform.position, Quaternion.identity);
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if (Group.gameOver) gameOver();
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}
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public void gameOver()
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{
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score.text = "GAME OVER";
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}
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}
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